Playing it after Gears Tactics, too, it was hard to get pulled in by the presentation. XCOM 2's on-rails tutorial doesn't make use of any of these strengths. I barely remember the story of XCOM: Enemy Within, but I definitely remember my superstar sniper Lola Bunny and my best assault trooper, Yosemite Sam. When I think of XCOM's defining traits, I think of the freedom it gives you to play how you want (and to fail horribly), the brutality of your life hinging on a 40% probability shot, and the stories that I make myself as I bond with my squad. It's in service of setting up an exciting, narrative-heavy introduction in which "you" the commander are rescued from Advent servitude. XCOM 2, by comparison, has a strangely scripted intro, forcing you to move troops to exact spaces on the map and use the exact attacks or abilities it tells you to. I was a bit overzealous and almost let my protagonist Gabe die, which added a fun bit of tension to the escape. After only a few minutes of introducing systems like taking cover and using overwatch, it gave me an objective-get the hell out of a burning city alive-and let me do my thing. Both begin with linear missions meant to teach you the basics while setting up the campaign, but I was surprised that Gears had the more freeform tutorial. On first impression, Gears Tactics is a more polished and better-paced strategy game.
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